Monster Hunter: World has sold over 8 million copies on console and next month PC gamers will finally get to play it, but Capcom decided to add the much hated Denuvo DRM which is sure to impact sales.
When a hit game on consoles gets ported to PC, it's usually a cause for celebration. That should be the case for Monster Hunter: World, which after selling over eight million copies on console will launch for PC on August 9. However, Capcom has taken the decision to add Denuvo DRM to the game, and with it the potential for a lot of angry gamers and lost sales.
As highlighted on Reddit, a quick check of the Monster Hunter: World Steam page confirms that the game will indeed used Denuvo's anti-tamper DRM. Depending on how it is configured, that means you may require an internet connection in order for the game to function as this is how Denuvo performs its anti-tamper checks.
Why Capcom would opt to use such hated DRM is beyond me, but it's likely the Japanese company has little idea of the problems it can cause. When Sega used it for Sonic Mania the Steam page was flooded with negative reviews and Sega was forced to update the game to allow for offline play. Publisher Koei Tecmo made it very clear Denuvo would not be used on Nioh: Complete Edition which was received very well by gamers.
It's also been shown repeatedly that Denuvo simply doesn't work anymore. RiME dropped Denuvo after five days when a crack appeared, and Middle-Earth: Shadow of War didn't even take a day to crack. Add to that the fact the game is already protected by being released through Steam and you have to wonder what Capcom is thinking and why they are wasting money on DRM with the guaranteed end result being annoyed (paying) customers and lost sales.
Dear Capcom, if you're listening, please rethink this decision before the August 9 release day and drop the DRM. It doesn't work and gamers everywhere will reward you by buying the game, I guarantee it!
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3 June 2018